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Update as of August 4th, 2008

 

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Environment Models

An air conditioning unit seen on many a roof top.  I've seen few of these in games and they don't seem detailed enough.  If there are levels that take place on rooftops, units like these need more detail.  The texture itself consist of some weathered rusted metal, a power box, some PVC pipes and wires.  The white on the bottom is Kilz roofing paint, and the gray lines are the coils that the air sucks though.  One thing I did miss is placing a fan on top which I will fix and re-upload.

Texture map size is 1024 x 1024, the size accepted in Unreal engines.  Poly count under 1000  Took me 3 hours one day to model and an hour to texture.

This is a building for a background set, I made this using a series of maps since the unwrapping of this would consist of several maps.  Poly count reaches around 1200.  This model took me a couple days.  One full day for the model, and another few hours the next day to make the materials.

A generator,  mainly used in commercial businesses.  I made sure I've included some details including ventilation and panels.  I used a photograph of a generation as a reference to create this.  Polys are under 1500.  Texture map size is 1024 x 1024 for detail and use in Unreal engine.  This model took me a full evening to create, adding a few hours to texture.

A work in progress.  This is a commercial building.  As you can see there is already an AC unit and generator as well as power lines.  This model needs further optimizing before I apply the texture map. 


My renders of some plant life.  On the left we have a fern clump.  On the right, a couple of baby trees.  Both models utilize the "Randerizer" plugin for Max, however I had to delete additional copies to lower the poly count while maintaining some form of volume. On the farthest right is a full 3D render of a swamp scene where I use some additional plant models.  I want to go back and redo some of the trees and upload them individually.

Weapon Models

A Berretta M9 pistol.  This falls around 800 polys, texture size 512 x 512.  This model took me a full evening to model, unwrap, and texture.

Sniper Rifle, complete with mount and telescope.  Polycount is under 1600 due to intensive detail, which forced me to create the texture map in 2048 x 2048 then shrank it down to 1024 x 1024.  This took me near four days, two to model (which was trial and error) and a few hours for the next two days unwrapping and texturing.

 
A shotgun named the "Destroyer"  This concept came to mind when I pictured the NES's Zapper gun as a deadly shotgun.  This is roughly 1300 polys, texture size 1024 x 1024.  This took me two days, one to complete the model, and one day to unwrap and texture.

 
A simple katana, less than 100 polys.  Took me an hour to model and another hour to texture. 

 

Vehicle Models

 
This is an Apache in-game model.  This consists of a whopping 2400 polys, using 6 different diffuse maps to get every detailed part of this vehicle.  I wasn't able to get this in fewer maps without smooshing and blurring details.  There were details done for the wheels, missiles, and the front gun.  I'm going back to this one at a later time to reduce the amount of diffuse maps which will result in retexturing the base of the helicopter and other needed details.

Contact Info:  Email gman_beatrush@hotmail.com  and  gman200086401@yahoo.com

                          Mobile Phone:  (928)377-8263   -- available 24/7

                          Secondary Phone:  (928)279-7134 -- available after 3pm MST